Posts Tagged ‘Kelsier’


I tend to have three books on the go simultaneously most of the time: an audiobook for the drive to and from work; a thoughtful, dare I say literary, book for when I’m at home; and a just-entertain-me book for when I don’t actually want to think too much.

We all need a just-entertain-me book to hand.

And Sanderson does that for me and does it well.

And that’s great. I’m under no illusion: the Mistborn books are not great literature. But that’s fine. It’s a detailed and fun magic system in a pretty original and fun universe and, on those times when you need to get your geek on, there’s apparently a whole interlocking Cosmere and multiple forms of Investiture to explore.

Anyway,  in brief, the novel picks up the tale of Waxillium Ladrian – lawman and errant nobleman – and Wayne – master of disguise, thief and sidekick – about six months after the end of the slightly disappointing Shadows of Self.

This time, our heroes are sent beyond the city of Elendel – which had become a slightly confining locale – into the wider world which was a distinctly good move. In fact into a much wider world: entire continents in fact. Which makes sense: the end of the original Mistborn trilogy remodelled the entire planet after all.

We also glimpse a reinterpretation of the Lord Ruler whose powerful magical repositories the book is named after. He becomes – in the mythology of a different race – the saviour of men whose lives are threatened by the remodelling of the planet which was so bountiful to the city of Elendel.

The usual stuff is here: some slightly over blown set piece battles, nefarious uncles and henchmen, turncoats, traitors and spies. There are a few scenes which don’t work terribly well, usually humourous ones, such as the party’s first night in the hotel which seems to simply be an excuse for each character to compete for who is the most extreme. Some parts were quite touching: the romance between Wayne and MeLann the kandra is quite sweet; as is War’s growing fondness for his fiancèe, Steris.

It is just a good romp with plenty of fun and action.

If that’s all you expect, it delivers!

And there may be a hint that Kelsier – the Survivor – may be alive somehow somewhere.


 I’ve been considering reading this for a while.  I do like Sanderson’s world building, especially in the Mistborn series; I also have a penchant for superheroes, dating back to a misspent youth. Sanderson’s take on superheroes was appealing and tempting, especially as the sequel to Steelheart, entitled Firefight, came out in January this year. 

And yet… For some reason I’ve hesitated, not quite prepared to part with cold hard cash for it. Thank goodness for libraries! Got the book out, paid nothing. And, in all honesty, I’m glad I didn’t pay for it.

So, the basic premise is that something called Calamity appeared in the sky and people were gifted the powers we are so familiar with from superhero movies: Steelheart himself has very obvious echoes of Superman with invulnerability, flight, strength and energy bolts, albeit from his hands, flapping cape. He also has the ability to turn matter to steal. We also come across characters who can phase through walls and command shadows, create illusions and turn invisible, generate electricity, and demonstrate precognition. We also hear of people with powers to control earth or fire, to heal or to reduce people to ash with a thought or a pointed finger. These gifted people become known as Epics and quickly become warped, homicidal and power-hungry. 

A small group of rebels known as The Reckoners and led by the enigmatic Prof try to fight back by eliminating individual Epics. The novel commences as David infiltrates the Reckoners and shares his plan to defeat Steelheart. 

This is very much a Young Adult read: it rattles along with the pace of a computer game from set piece battle to set piece battle. The pace, however, led to somewhat two dimensional characters for me, again reminiscent of video game stock characters: a tank sporting an oversized gun, a sharpshooter, a hacker, a planner. There was never any time to feel as if I knew them, or even that there was anything to know. 

Sanderson’s world here was also not an original world such as he created in the Mistborn or Way of Kings. It is Chicago, transformed to steel by Steelheart and cloaked in eternal night. Sanderson does like to identify his worlds with individual features: the ash and fog of Mistborn; the rock and winds of The Way Of Kings; and now this steel cityscape. 

In many ways, Steelheart feels very similar to Mistborn: a city dominated by an apparently invincible tyrant; a plucky band of rebels; mysterious powers. What it lacks though was the charisma of Kelsier or the depth and humanity of Vin. The Prof and David simply didn’t have the same power. 

There are some fabulous and thoughtful Young Adult books out there – nodding to Phillip Pullman and Patrick Ness, Julie Berry’s All The Truth That’s In Me – and some cracking fun one – Derek Landy and Skulduggery Pleasant. This book falls somewhere in the middle. It is a decent read but it takes itself too seriously to be joyously fun and doesn’t have the depth to really explore the characters. 

And it really annoyed me that Sanderson – or David anyway – cannot differentiate between a simile and a metaphor. It is David’s character trait that his similes are lame: 

“Wow,” I said. “It’s like … A banana farm for guns.”
“A banana farm, Megan said flatly. 
“Sure. You know, how bananas grow from their trees and hang down and stuff?”
“Knees, you suck at metaphors.”
I blushed. An art gallery, I thought. I should have said “like an art gallery for guns.”

These are not metaphors. Similes!


Brandon Sanderson writes high, epic fiction: huge worlds in which the very nature of the earth is as much a character as the creatures that he inhabits it with.

In the Mistborn trilogy, the ashen and grey polluted earth dominated the tale; here in The Stormlight Archive, his created world is one of rock and storm.

High Storms ravage the land on a vaguely predictable pattern from East to West bringing torrential rain and violent winds on a massive scale. The flora and fauna inhabiting this world are adapted to it: molluscs and crablike beasts take the place of cattle, dogs and beasts of burden; plants that burrow into the rock and retract back into it when the vibrations of a storm or an approaching footstep disturbs them. The High Storms dominate characters’ lives, shapes their buildings and influences their language.

The High Storms have a more than meteorological significance though. The Chronicle itself is named the Stormlight Chronicle and the storms provide some form of energy which can become stored within gemstones and generate light and then deployed elsewhere to power a range of devices: reed pens to communicate across distances; fantastic suits of shardplate armour; mystical soulcasters which can convert objects from one form to another.

It is a massive universe that Sanderson has created – far too huge for a review to summarise – replete with mythology, history and even a pre-history which is all a bit of a struggle to keep straight in your head. Fortunately, Sanderson seems to have woven an interpretation of his world’s legends – Heralds and Knights Radiant and Voidbringers – into the thrust of his narrative. He continually circles around them; two of his main characters, Jasnah Kholin and the point-of-view character Shallan Davar, are historians who can keep the reader abreast of the history and mythology.

Another massive feature of the world – one which seems likely to have a huge bearing on the overarching plot development – are the spren. Spren are like elemental personifications associated with fire, wind, rain and decay as well as personal emotions such as glory, fear, pain and honour. Whilst they are deemed by the inhabitants of the book as mindless, at least one becomes a meaningful rounded character in her own right: Syl whose association with Kaladin brings out his powers.

Thus far, there is no real magic system in the novel … and I say that advisedly! All supernatural powers are derived from technology: shardplates enhance the wearer’s strength and speed but are powered through the Stormlight; engineered fabrioles recreate powers that would otherwise seem mystical.

There is, however, clearly the potential for magic: characters who can recreate the power if these fabrioles through some innate ability. Kaladin and Szeth are both able to breathe in Stormlight to enhance their speed, strength and skills, known as Surgebinding; Jasnah and Shallan can both soulcast without soulcasters.

The thrust of this book – the first of ten apparently – is to introduce this universe and manoeuvre all the characters together. By the end, Kaladin has come into his powers and been promoted (from slave and bridgeman) to Dalinar Kohlin’s honour guard at The Shattered Plains; Shallan and Jasnah Kohlin (Dalinar’s niece) are shipping out to meet Dalinar there; and Szeth has also been dispatched there.

Nothing truly has happened after the end of 26 hours of audiobook: a vague sense of threat exists but no real antagonist; the rivalries between princes and noble houses seem – no doubt deliberately – rather petty against the hints of a cataclysmic threat. The pace of the book was good in the main part but Sanderson recounted six years of Kaladin’s life in flashbacks placed through the book which I found increasingly and unnecessarily slowed the pace: we didn’t need multiple flashbacks of his life in Hearthstone. I found myself glazing over a little as these came on and thinking about things like work instead. The whole point of playing these books is to avoid thinking about work!

Sanderson does a good job in creating characters: Kaladin, the natural leader who is also plagued by bouts of despair and self-doubt; Dalinar, the natural warrior, plagued by dreams and visions that make him doubt his role; Jasnah, the hawklike heretic and scholar with a hidden and devastating power within her grip; Wit, the King’s ‘Jester’ who seems to know far more than he should. They are a little two-dimensional but engaging: not as engaging as Mistborn’s Vin or Kelsier though.

Wit at one point introduces himself to Kaladin as Hoid, a recurrent character in Sanderson’s work who regularly seems to adopt the same itinerant knowing position. Apparently, he acts as informant in various places within the Mistborn universe too and Sanderson has plans for writing his story as a parallel to that on Vin!

The language used in The Way Of Kings is a little formulaic in places: the Shardblades always form after ten heartbeats with mist beading along their length; Szeth and Kaladin breathe in the Stormlight and always feel the tempest storming within them; the victims of the Shardblades have their eyes burned out. Perhaps these formulaic phrases were more apparent because I listened to it as an audiobook but I did find it irksome that these moments, which I appreciate Sanderson wants to make iconic, weren’t described with a little more variety. There also seems a lot of explanation, repetition and exposition: with just so much background to cover, I suppose Sanderson needs to do this – up to a point. But again I feel that the balance is just a little out.

Overall, however, for the sheer scale of the universe – and the variety of worlds within it which we glimpse in the interludes – and it’s mythology, for its engaging characters, for its sense of apocalypse, it is a strong book and I’ll look forward to its future instalments.